Learning to Program with Java


Course Code: hsts-c26

Course Description

This hands on Java Programming course provides an introduction to programming using the Java language. Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. The course explains the use of inheritance and polymorphism early on so the students can practice extensively in the hands on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables so students will be able to write flexible, user-friendly programs. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.

This class is intended for non-programmers. Students who already understand fundamental structured programming and object-oriented techniques should attend the Java Programming course instead of this more introductory course.

You will learn:

  • Fundamental elements of programming
  • Interactive Development Environment (IDE) concepts
  • Classes, objects and methods
  • Declaring and instantiating a Java object
  • Using conditional and looping constructs
  • Declaring and instantiating arrays
  • Using and creating interfaces
  • Defining classes using inheritance
  • Exception handling
  • Formatting output with class Formatter
  • Using strings, characters and regular expressions
  • GUI programming concepts

Course Prerequisites

Object Oriented Programming with UML

Class Info

Highlights

  • 10 sessions each 1.5 hours with hands-on training led by experienced instructors
  • Digital courseware and online course tracking
  • Final course project delivery
  • Certificate of Completion for each course
  • Session-based assignment

Enrollment Fee

$29 per class hour or $390 per course

Location

  • In Person at HacDC's office (1525 Newton St, NW, Ste 212 Washington DC, 20010) located 2 blocks from the Columbia Height metro
  • Private custom training on site or at your location
  • Project based training cn site or at your location

Time

  • In Person: 9AM-3:00PM (1 hour Lunch)
  • Private custom & project based training: your preference

Software Versions

Our classes are taught on the most current version of software whenever possible. To request a specific version, please Contact Us or call us at 240-200-6131

Online Registration Form

Submit below form if you wish to register to our coding classes. The courses are filled on first come, first served basis.



Course Outline

1- Fundamentals of the Program Development Cycle

  • Computer Architecture
  • The Notion of Algorithms
  • Source Code vs. Machine Code
  • Compile-Time vs. Run-Time
  • Software Program Architecture
    • Standalone
    • Client/Server
    • Distributed
    • Web-Enabled
  • IDE (Interactive Development Environment) Concepts

2- Application Development Fundamentals

  • Structure of a Java Program
  • Memory Concepts
  • Fundamental Data Type Declarations
  • Fundamental I/O Concepts
  • Fundamental Operators
    • Arithmetic Operators
    • Logical Operators
    • Precedence and Associativity
  • Building and Deploying a Java Program

3- Introduction to Classes and Objects

  • Classes, Objects and Methods
  • Object Instances
  • Declaring and Instantiating a Java Object
  • Declaring Methods
  • set and get Methods
  • Initiating Objects with Constructors
  • Primitive Types vs. Reference Types

4- Flow Control

  • Conditional Constructs
  • Looping Constructs
    • Counter-Controlled Repetition
    • Sentinel-Controlled Repetition
  • Nested Control Constructs
  • break and continue Statements
  • Structured Programming Best Practices

5- Writing Methods (Functions)

  • Static vs. Dynamic Allocation
  • Declaring Methods
  • Declaring Methods with Multiple Parameters
  • Method-Call Stack
  • Scope of Declarations
  • Argument Promotion and Casting
  • Designing Methods for Reusability
  • Method Overloading

6- Arrays

  • Purpose of Arrays
  • Declaring and Instantiating Arrays
  • Passing Arrays to Methods
  • Multidimensional Arrays
  • Variable-Length Argument Lists
  • Using Command-Line Arguments
  • Using Environment Variables

7- Deeper Into Classes and Objects

  • Controlling Access to Class Members
  • Referencing the Current Object Using this
  • Overloading Constructors
  • Default and No-Argument Constructors
  • Composition of Classes
  • Garbage Collection and Destructors
  • The finalize Method
  • Static Class Members

8- Defining Classes Using Inheritance

  • Superclasses and Subclasses
  • Advantages of Using Inheritance
  • protected Class Members
  • Constructors in Subclasses

9- Increasing Convenience by Using Polymorphism

  • Purpose of Polymorphic Behavior
  • The Concept of a Signature
  • Abstract Classes and Methods
  • final Methods and Classes
  • Purpose of Interfaces
  • Using and Creating Interfaces
  • Common Interfaces of the Java API

10- Files and Streams

  • Concept of a Stream
  • Class File
  • Sequential Access
  • Object Serialization to/from Sequential Access Files
  • Additional java.io Classes

The following topics may be included at the discretion of your instructor.


11- Fundamental Searching and Sorting

  • Introduction to Searching Algorithms
    • Linear Search
    • Binary Search
  • Introduction to Sorting Algorithms
    • Selection Sort
    • Insertion Sort
    • Merge Sort

12- Fundamental Data Structures

  • Dynamic Memory Allocation
  • Linked Lists
  • Stacks
  • Queues
  • Trees

13- Exception Handling

  • Types of Exceptions
  • Exception Handling Overview
  • Exception Class Hierarchy
  • Extending Exception Classes
  • When to Throw or Assert Exceptions

14- Formatted Output

  • printf Syntax
  • Conversion Characters
  • Specifying Field Width and Precision
  • Using Flags to Alter Appearance
  • Printing Literals and Escape Sequences
  • Formatting Output with Class Formatter

15- Strings, Characters and Regular Expressions

  • Fundamentals of Characters and Strings
  • String Class
  • String Operations
  • StringBuilder Class
  • Character Class
  • StringTokenizer Class
  • Regular Expressions
    • Regular Expression Syntax
    • Pattern Class
    • Matcher Class

16- Fundamental GUI Programming Concepts

  • Overview of Swing Components
  • Displaying Text and Graphics in a Window
  • Event Handling with Nested Classes
  • GUI Event Types and Listener Interfaces
  • Mouse Event Handling
  • Layout Managers