Pick your class type
Total: $Workshop Code: hsts-w8
This workshop is designed to train both novice and experienced developers how to create native iOS Apps for iPhone, iPad and iPod using the Swift programming language. Created by experienced iOS developers, the workshop places a very strong emphasis on hands-on learning through a multitude of exercises and demonstrations. Students will be guided through a wide variety of in-class assignments specifically designed to offer practical solutions to common problems that address real-world production needs. Topics covered include: Multi-View Apps, Design-Patterns, Data-Persistence, Core Data, Web-Services, JSON and XML parsing, Maps and Location Services, working with Images and Animations, and handling Gestures. An in-depth look at the Xcode 6 IDE and its many features and tools will be included in our iOS with Swfit course.
- Basic knowledge of programming in Swift is recommended to get the most out of this class. (Note that a separate Swift introduction course is also available.)
- Object Oriented Programming experience is recommended. (Note that a separate OOP workshop is also available.)
- Basic familiarity with Mac computers and working in Mac OS X is recommended
Programmers
App Developers
iOS, OS X & watchOS Development
- Cross-platform Native App Development Using HTML5, CSS3 and JavaScript
- iPhone and iPad App Design with hands-on training- Level 1
- iPhone and iPad App Design with hands-on training- Level 2
- PHP and MySQL Coding
- SQL Programming and DB Management
- Object Oriented Programming with UML
- C Programming
This course is available in a self-paced video format starting at $60. Click here to learn more and register. For complete self-paced web design training, visit our Web design and development bundle page.
Online live starts from $390
Our workshops are offered all year around. Upon registration we enroll you to the earliest available class but you can reschedule it free of charge.
1. Your First App- “Prepare for Takeoff”
A. Creating a new Project in Xcode
B. Designing an App interface using Interface Builder
C. Working with the Objects Library and the Attributes Inspector
D. Running and previewing the App using the iOS Simulator
2. Adding Interactivity
A. Writing Swift code in the ViewController file
B. Creating IBActions and IBOutlets
C. Activating Controls: enabling Buttons, Switches and Sliders
D. Using the Size Inspector
E. Creating an Alert with action Buttons from code
F. Working with Conditionals for basic Control-Flow
3. Enabling User Input
A. Working with Textfields to read in user inputted data
B. The iOS Keyboard and special alternate keyboard layouts
C. Alternate methods for dismissing the Keyboard
D. Using the Connections Inspector
E. More Control-Flow
4. Working with Image Assets & App Icons
A. Creating a Custom Icon for your App
B. Creating a Custom Splash Image for your App
C. Managing Image Assets: Regular & Retina
5. Writing Classes in Swift
A. Declaring a Swift class in a separate file
B. Declaring Stored and Computed Properties
C. Creating Instance Methods
D. Control Flow with the Switch Statement
6. Using the PickerView
A. Single Component Pickers
B. Multi-Component Pickers
C. Working with the Date Picker and the NSDate class
The following topics may be included at the discretion of your instructor.
8. Using TableViews
A. Creating regular and Multi-Sectioned TableViews
B. Drill-Down menus
C. Master-Detail scheme
D. Creating custom TableView Cells
9. Using Collection Views
A. Modifying Grid Layouts
B. Creating Custom CollectionView Cells
C. Enabling Cell-Tap Navigation to Detail Screens
10. Creating Views from Code
A. Initializing Objects with Code
B. Views, subviews, the Superview
C. The Subviews auto-array and View Index
D. Wiring up Views to IBActions using code
Pick your class type
Discount or coupon code: Total: $