Object Oriented Analysis and Design with UML
Workshop Code: hsts-w5
What Is Included in this Live Workshop
You will learn:
- Extracting a system's requirements using a use-case driven approach
- Leveraging the experience of experts by applying analysis and design patterns
- Defining a set of extensible, reusable software classes (a class library) for the problem domain
- Building interaction diagrams that define the interactions among the objects that are required to achieve the desired system behavior
- Defining a set of candidate classes that suitably model a problem domain
- Establishing metrics, peer reviews and heuristics to improve the quality of the object models
- Effectively documenting all phases of the software process using UML
- Applying an iterative and incremental approach to construction of software systems and components
Workshop Description
This workshop presents the key concepts and methodologies required to perform quality object-oriented software engineering, with particular attention to practical techniques such as use-case and CRC analysis, UML diagramming, and patterns. Students practice applying object oriented analysis during the workshop to improve software designs and to see how software objects can be altered to build software systems that are more robust and less expensive. Students use several methods for analyzing software systems, finding and refining useful classes and relationships between objects. Care is taken not to focus on any one language so that all students can participate in the design exercises without relying on specific programming skills. The workshop emphasizes the most practical analysis and design methods, including the application of use case analysis, CRC analysis, problem domain analysis, activity diagramming, interaction diagramming, and class diagramming. The Unified Modeling Language (UML) is presented in detail and is used in the exercises and case studies. Practical aspects of project management and implementation are presented from the perspective of experienced object system designers. Special emphasis is given to the use of object patterns in developing software systems.
Follow-up Course
Introduction to Python Programming
Responsive Site Design with Bootstrap
Self-paced training
This course is available in a self-paced video format starting at $60. Click here to learn more and register. For complete self-paced software engineering training, visit our Complete Training Bundle for Software Engineers page.
Overall Info About our Workshops
Highlights
-
6 hour hands-on training led by experienced instructors
-
Digital workshop contents
Enrollment Fee
Online live starts from $390
Workshop Session Dates
Our workshops are offered all year around. Upon registration we enroll you to the earliest available class but you can reschedule it free of charge.
Location
-
Online or in our DC office at 3165 Mt Pleasant St NW
Time
-
Saturdays 9AM-4:30PM (1 hour Lunch)
-
Weekdays 6:30PM-9:30 PM
Workshop Outline
Topics Covered in this Course.
1- The Object Paradigm
- Objects and Classes
- Abstraction and Encapsulation
- Methods and Messages
- Interfaces, Inheritance, and Polymorphism
- Access Control
- The Business Case for OO Development
2- Managing and Participating in the OOA&D Approach
- Information Gathering Techniques
- Group Orientated Problem Solving
- Brainstorming, Role-Playing
- Managing Complexity via the "Iterative and Incremental" Approach
- Managing Design Sessions
- Design vs. Implementation
- Quick Prototyping
- Validation and Quality
3- Diagramming & Notational Techniques Using the UML
- Overview of Analysis and Design Phases
- UML Notation
- Analysis Diagramming Techniques
- Design Diagramming Techniques
- Generalization/Specialization
- Aggregation and Composition
- Association, Cardinality, Navigability
- Package and Deployment Diagrams
- Icons, Relationships, and Adornments
4- Requirements and Analysis Phase
- System Functions, Features and Constraints
- Behavioral Analysis
- Domain Analysis
- Identifying Use Cases
- Use Case Descriptions
- Using CRC Cards
- Containment and Composition
- Referential Aggregation
- Inheritance, SubTypes and Is-A Hierarchies
- Association and Link Relationships
- Diagramming System Events
- State Transition Diagramming
5- Design Phase
- Translating Analysis Concepts into Software Classes
- Optimizing Classes and Objects: The Multi-Tiered Architecture View
- Mapping System Functions to Objects
- Object to Object Visibility
- Collaboration Diagrams
- Sequence Diagrams
- Specifying Object Interfaces
- Specification Class Diagrams
6- Patterns
- Benefits of Patterns
- Using Patterns During Analysis
- Using Patterns During Design
- Design Patterns (Gang-of-Four Format)
- GRASP Patterns
- Model-View-Controller Pattern
- Persistence Patterns
- Patterns as Internal Documentation
The following topics may be included at the discretion of your instructor.
7- Design Refinement
- Designing for Extensibility
- Designing for Reusability
- Partitioning the Class Space
- Checking Completeness and Correctness
- Testing Business Processes
- Design Metrics
- Discovering Reusable Patterns
8- Project Management and Implementation Issues
- Planning for Reusability
- Transition Strategies and Planning Legacy System Integration
- Managing the Development Cycle
- Partitioning Work
- Source Code Organization
- Choosing Tools and Languages
- Software Quality Metrics
9- OO Languages and Tools
- Survey of OO Languages
- The Role of Class Libraries
- The Role of OOA&D Tools
10- Advanced Design Concepts
- Expanding Inheritance Hierarchies
- Abstract Classes and Virtual Methods
- Overriding and Overloading
- Multiple Inheritance
- Interface versus Implementation Inheritance
11- Persistent Object and Database Issues
- The Coad Data Management Domain
- Object Persistence
- Object-Orientated Database Management Systems (ODBMS)
- Object Orientated versus Relational Databases
- Mapping Objects to Relational Data Structures