Object Oriented Analysis and Design with UML

Self-paced registration
Registration: self-paced from $60 or live online from $390

Pick your class type

Total: $

USA & Canada: +1 240-200-6131

Object Oriented Analysis and Design with UML

Workshop Code: hsts-w5


What Is Included in this Live Workshop

You will learn:


Workshop Description

This workshop presents the key concepts and methodologies required to perform quality object-oriented software engineering, with particular attention to practical techniques such as use-case and CRC analysis, UML diagramming, and patterns. Students practice applying object oriented analysis during the workshop to improve software designs and to see how software objects can be altered to build software systems that are more robust and less expensive. Students use several methods for analyzing software systems, finding and refining useful classes and relationships between objects. Care is taken not to focus on any one language so that all students can participate in the design exercises without relying on specific programming skills. The workshop emphasizes the most practical analysis and design methods, including the application of use case analysis, CRC analysis, problem domain analysis, activity diagramming, interaction diagramming, and class diagramming. The Unified Modeling Language (UML) is presented in detail and is used in the exercises and case studies. Practical aspects of project management and implementation are presented from the perspective of experienced object system designers. Special emphasis is given to the use of object patterns in developing software systems.

Follow-up Course

Introduction to Python Programming
Responsive Site Design with Bootstrap


Self-paced training

This course is available in a self-paced video format starting at $60. Click here to learn more and register. For complete self-paced software engineering training, visit our Complete Training Bundle for Software Engineers page.


Overall Info About our Workshops

Highlights


Enrollment Fee

Online live starts from $390


Workshop Session Dates

Our workshops are offered all year around. Upon registration we enroll you to the earliest available class but you can reschedule it free of charge. Location


Time


Workshop Outline

Topics Covered in this Course.

1- The Object Paradigm

  • Objects and Classes
  • Abstraction and Encapsulation
  • Methods and Messages
  • Interfaces, Inheritance, and Polymorphism
  • Access Control
  • The Business Case for OO Development

2- Managing and Participating in the OOA&D Approach

  • Information Gathering Techniques
  • Group Orientated Problem Solving
  • Brainstorming, Role-Playing
  • Managing Complexity via the "Iterative and Incremental" Approach
  • Managing Design Sessions
  • Design vs. Implementation
  • Quick Prototyping
  • Validation and Quality

3- Diagramming & Notational Techniques Using the UML

  • Overview of Analysis and Design Phases
  • UML Notation
  • Analysis Diagramming Techniques
  • Design Diagramming Techniques
  • Generalization/Specialization
  • Aggregation and Composition
  • Association, Cardinality, Navigability
  • Package and Deployment Diagrams
  • Icons, Relationships, and Adornments

4- Requirements and Analysis Phase

  • System Functions, Features and Constraints
  • Behavioral Analysis
  • Domain Analysis
  • Identifying Use Cases
  • Use Case Descriptions
  • Using CRC Cards
  • Containment and Composition
  • Referential Aggregation
  • Inheritance, SubTypes and Is-A Hierarchies
  • Association and Link Relationships
  • Diagramming System Events
  • State Transition Diagramming

5- Design Phase

  • Translating Analysis Concepts into Software Classes
  • Optimizing Classes and Objects: The Multi-Tiered Architecture View
  • Mapping System Functions to Objects
  • Object to Object Visibility
  • Collaboration Diagrams
  • Sequence Diagrams
  • Specifying Object Interfaces
  • Specification Class Diagrams

6- Patterns

  • Benefits of Patterns
  • Using Patterns During Analysis
  • Using Patterns During Design
  • Design Patterns (Gang-of-Four Format)
  • GRASP Patterns
  • Model-View-Controller Pattern
  • Persistence Patterns
  • Patterns as Internal Documentation

The following topics may be included at the discretion of your instructor.

7- Design Refinement

  • Designing for Extensibility
  • Designing for Reusability
  • Partitioning the Class Space
  • Checking Completeness and Correctness
  • Testing Business Processes
  • Design Metrics
  • Discovering Reusable Patterns

8- Project Management and Implementation Issues

  • Planning for Reusability
  • Transition Strategies and Planning Legacy System Integration
  • Managing the Development Cycle
  • Partitioning Work
  • Source Code Organization
  • Choosing Tools and Languages
  • Software Quality Metrics

9- OO Languages and Tools

  • Survey of OO Languages
  • The Role of Class Libraries
  • The Role of OOA&D Tools

10- Advanced Design Concepts

  • Expanding Inheritance Hierarchies
  • Abstract Classes and Virtual Methods
  • Overriding and Overloading
  • Multiple Inheritance
  • Interface versus Implementation Inheritance

11- Persistent Object and Database Issues

  • The Coad Data Management Domain
  • Object Persistence
  • Object-Orientated Database Management Systems (ODBMS)
  • Object Orientated versus Relational Databases
  • Mapping Objects to Relational Data Structures

Self-paced registration
Registration: self-paced from $60 or live online from $390

Pick your class type

Discount or coupon code: Total: $

View Other Classes!